WeedGang Whitepaper
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# $RAKS Token #### Accrue in-game currency,$RAKS, commensurate with the size and hold duration of your portfolio (inflationary to $RAKS). For every Strain a player holds, they will receive a periodic tokenomic incentive of in-game currency,$RAKS. This creates an incentive to hold and collect multiple strains and $RAKS can be spent on breeding, battles and acquiring more Strains and PLOTs. There is no fixed supply of$RAKS. Instead, a balanced system of inflationary and deflationary mechanisms creates incentives for players to take actions that keep the supply balanced.
The amount of $RAKS received per day increases geometrically as more strains are held in the portfolio.  Total Accrued$RAKS 2x GEN1 Strains in Portfolio 4x GEN1 Strains in Portfolio 8x GEN1 Strains in Portfolio DAY 1 214 459 985 DAY 2 429 919 1970 DAY 3 643 1378 2954
GEN1 Strains accrue $RAKS forever, however future Strains stop producing$RAKS after 10 days. Dead Strains can be redeemed for a final payout of 500 \$RAKS. The payout ensures the collection floor is kept clean of dead Strains.