$RAKS Token
For every Strain a player holds, they will receive a periodic tokenomic incentive of in-game currency, $RAKS. This creates an incentive to hold and collect multiple strains and $RAKS can be spent on breeding, battles and acquiring more Strains and PLOTs.
There is no fixed supply of $RAKS. Instead, a balanced system of inflationary and deflationary mechanisms creates incentives for players to take actions that keep the supply balanced.
The amount of $RAKS received per day increases geometrically as more strains are held in the portfolio.
Total Accrued $RAKS | 2x GEN1 Strains in Portfolio | 4x GEN1 Strains in Portfolio | 8x GEN1 Strains in Portfolio |
DAY 1 | 214 | 459 | 985 |
DAY 2 | 429 | 919 | 1970 |
DAY 3 | 643 | 1378 | 2954 |
GEN1 Strains accrue $RAKS forever, however future Strains stop producing $RAKS after 10 days. Dead Strains can be redeemed for a final payout of 500 $RAKS. The payout ensures the collection floor is kept clean of dead Strains.
Last modified 1yr ago